Two major hurdles have been passed in the way to the mobile version.
- The performance of the next phase process is now much better.
- PC & Mac will also run the game faster.
Last time, it was not possible to select any map pieces.
Basically, to identify which hex you are selecting, a “light ray” is sent to the map and the program detect which hex is touched by the beam. This works well on desktop but not on mobile. The development language Unity seems not that perfect unfortunately, however a workaround has been finally found.
Next step will focus on some user interface artefacts: be sure nothing gets overlapped by another elements, not too small for the eyes or the finger, add a bit of zooming when necessary, etc..
Thanks for your patience !